Sabtu, 27 Januari 2018

NETWORKS UNITS - Introducing Network Units



Network units are a way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features. We will use the Ethereal Blockchain and Smart Contract features to create a platform that allows hardware vendors (service providers) to share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens. Do it. Players can extract chips from platforms by connecting their portfolios to their game accounts to become active customers. Therefore, network devices have unique data mining processes in two very different but interesting ways to extract tokens.

Why multiplayer games?

Game with multiplayer aspect keeps players busy for longer. First-person real-time shooters usually have single and multiplayer modes. By adding multiplayer mode, the average number of hours played can be increased by a factor of 7.

Problem.

Disposing of computer.

Resources Most of the computing power and bandwidth of rented PCs and servers is underutilized. Improper server plans require you to subscribe to plans higher than necessary, or over-hyped computer owners who use them to surf the internet, write documents, and occasionally play special example candy.

Multiplayer functions can be painful and expensive to integrate.

Writing your own network code can be complicated and time-consuming. Managing your own server can be just as complex and expensive. As a game developer, we know that the more time you spend on the creative side of the game, the better.

Player incentives can be difficult.

Without the right incentives it can become boring the players quickly. The integration of multiplayer games will be useful, but other incentive levels, especially in terms of revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it.

This is not a fair fight.

Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not understand it. Fraudulent or damaged partnership mechanisms damage the entire gambling community. The players are unmotivated, no longer spending more and full economic potential than this missed game.

Big games require great infrastructure.

A limited infrastructure to start the game can make a good game a mistake. Network latency or downtime destroys the gaming experience, and optimizing resource efficiency makes game development more expensive. Loss of income and loss of reputation is very meaningful. Xmas DDOS 2014 attack Sony is a very famous example.

Our solution.

One of the above problems can be solved or repaired by the network device platform.

Turning trash into a treasure.

With so much unused computing power and bandwidth, the Network Unit wants to use it in a decentralized obstacle-based infrastructure used for cost-effective and reliable multiplayer games.

Making Multiplayer Features Easier and More Cost-Effective

With an easy-to-combine solution, Unity asset developers can be relieved of the writing of complex network codes and the infrastructure that manage them. It will be available in the Unity Asset Store, a very popular third-party marketplace for Unity Engine.

Players can extract the chip by playing.

Network entities are unique because their verification process rewards players who connect their portfolios with tokens to their game accounts, as they help verify the service provider. This not only helps increase the number of active users, but also can attract new players in your game to find new ways to extract tokens while having fun.

A reputation system.

The network entity framework will include an integrated reputation system between
platform. In this way, chances are you will be associated with collaborative gamers in all the games you play on the NU infrastructure.
The network unit is decentralized

Because NU platforms are decentralized, we can offer more robust solutions supported by automatic failover in case of deliberate disaster or errors. This ensures that players are only moved to a new provider so their game can continue uninterrupted.

Technical Features.

MasterNodes / Penyedia Layanan 

Master node diminta untuk menyediakan batch dan menjalankan aplikasi host. Aplikasi host ini akan memberikan query berdasarkan framework multiplayer kita. Simpul master dapat bertindak sebagai relay untuk host masternode lainnya dan bertindak sebagai host baru jika terjadi kegagalan. Masternodes juga akan bertanggung jawab atas verifikasi rekan. Pelanggan (pemain dompet terhubung) juga akan memeriksa apakah mereka benar-benar menyediakan sumber dayanya.

Players / Subscribers On.

Active customers are players who connect their portfolios with their games using the NU multiplayer framework. This allows you to participate in our background review process. This not only makes the infrastructure stronger and more reliable, but active customers can obtain tokens to participate in the process.

detection service.

Audit Masternode / Service Provider

Online verification is requested in a node with a random number of verification nodes that try smaller network functions through a service provider application installed on the node. Incompatibility or timeout causes the verification node to end with our smart agreement. This is triggered by the application of the service provider.
This not only affects the reputation, but also the node setting (NU tokens). In the case of a check where the result is negative (if the result is not equal to the majority), the player is sanctioned for betting and reputation. If the result is positive (most check nodes with the same result), the node gets reputation, and in some cases the NU token.

Summarize.

The review will be conducted randomly between nodes or on request
Some nodes are involved in the verification process
, reputation may be affected by verifiers and verification applicants
Positive reputation is affected by the duration of asymptomatic (positive) and negative with complaints (negative)
Waiting time Dishonesty and bad knots rely on a negative reputation.

Client review is on.

Active Subscribers are players who connect their portfolios with their game accounts through our dashboard and not through the game itself to avoid potential problems with the gaming market. This game will give a unique code that users can send to our smart contract to get reward for playing. In the background, the client adds another verification layer very similar to the peer verification described above.

with infrastructure
  Strict verification policies
  Improved reliability
  Host application
  Game developers
  Users
  integration

Details of Token sales

Initial ticket sales begin on December 23, 2017
Initial ticket sales will expire on 21 January 2018

NAME: Network Unit
SYMBOL: NU
JETON PRICE: 1 ETH = 500 NU
TOKEN SUITE: ERR20
TOTAL FEEDING Sale: 15,817,083
Cap Hard NU: 16,666 Minimum Capitalization MAIN
: 3333 ETH

FOR MORE INFORMATION

Web: https://bitcoinatom.io/
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AUTHOR: jelambar111
https://bitcointalk.org/index.php?action=profile;u=1417970

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